Class Distance2D_F32

java.lang.Object
georegression.metric.Distance2D_F32

@Generated("georegression.metric.Distance2D_F64") public class Distance2D_F32 extends Object
Functions related to finding the distance of one shape from another shape. This is often closely related to finding the closest point.
  • Constructor Details

    • Distance2D_F32

      public Distance2D_F32()
  • Method Details

    • distance

      public static float distance(LineParametric2D_F32 line, Point2D_F32 p)

      Returns the Euclidean distance of the closest point on the line from a point.

      Parameters:
      line - A line segment. Not modified.
      p - The point. Not modified.
      Returns:
      Distance the closest point on the line is away from the point.
    • distance

      public static float distance(LineParametric2D_F32 line, float x, float y)

      Returns the Euclidean distance of the closest point on the line from a point.

      Parameters:
      line - A line segment. Not modified.
      x - Point's x-coordinate
      y - Point's y-coordinate
      Returns:
      Distance the closest point on the line is away from the point.
    • distanceSq

      public static float distanceSq(LineParametric2D_F32 line, Point2D_F32 p)

      Returns the Euclidean distance squared of the closest point on the line from a point.

      Parameters:
      line - A line segment. Not modified.
      p - The point. Not modified.
      Returns:
      Euclidean distance squared to the closest point on the line is away from the point.
    • distanceSq

      public static float distanceSq(LineParametric2D_F32 line, float x, float y)

      Returns the Euclidean distance squared of the closest point on the line from a point.

      Parameters:
      line - A line segment. Not modified.
      x - Point's x-coordinate
      y - Point's y-coordinate
      Returns:
      Euclidean distance squared to the closest point on the line is away from the point.
    • distance

      public static float distance(LineSegment2D_F32 line, Point2D_F32 p)

      Returns the Euclidean distance of the closest point on a line segment to the specified point.

      Parameters:
      line - A line segment. Not modified.
      p - The point. Not modified.
      Returns:
      Euclidean distance of the closest point on a line is away from a point.
    • distance

      public static float distance(LineSegment2D_F32 line, float x, float y)

      Returns the Euclidean distance of the closest point on a line segment to the specified point.

      Parameters:
      line - A line segment. Not modified.
      x - Point's x-coordinate
      y - Point's y-coordinate
      Returns:
      Euclidean distance of the closest point on a line is away from a point.
    • distanceSq

      public static float distanceSq(LineSegment2D_F32 line, Point2D_F32 p)

      Returns the Euclidean distance squared of the closest point on a line segment to the specified point.

      Parameters:
      line - A line segment. Not modified.
      p - The point. Not modified.
      Returns:
      Euclidean distance squared of the closest point on a line is away from a point.
    • distanceSq

      public static float distanceSq(LineSegment2D_F32 line, float x, float y)

      Returns the Euclidean distance squared of the closest point on a line segment to the specified point.

      Parameters:
      line - Line segment. Not modified.
      x - Point's x-coordinate
      y - Point's y-coordinate
      Returns:
      Euclidean distance squared of the closest point on a line is away from a point.
    • distance

      public static float distance(LineSegment2D_F32 segmentA, LineSegment2D_F32 segmentB)
      Finds the distance between the two line segments
      Parameters:
      segmentA - Line segment. Not modified.
      segmentB - Line segment. Not modified.
      Returns:
      Euclidean distance of the closest point between the two line segments.
    • distanceSq

      public static float distanceSq(LineSegment2D_F32 segmentA, LineSegment2D_F32 segmentB)
      Finds the distance squared between the two line segments
      Parameters:
      segmentA - Line segment. Not modified.
      segmentB - Line segment. Not modified.
      Returns:
      Euclidean distance squared of the closest point between the two line segments.
    • distance

      public static float distance(Quadrilateral_F32 quad, Point2D_F32 p)
      Returns the Euclidean distance of the closest point on the quadrilateral to the provided point.
      Parameters:
      quad - Quadrilateral
      p - Point
      Returns:
      Distance apart
    • distanceSq

      public static float distanceSq(Quadrilateral_F32 quad, Point2D_F32 p)
      Returns the Euclidean distance squared of the closest point on the quadrilateral to the provided point.
      Parameters:
      quad - Quadrilateral
      p - Point
      Returns:
      Distance squared apart
    • distance

      public static float distance(Polygon2D_F32 poly, Point2D_F32 p)
      Returns the Euclidean distance of the closest point on the Polygon to the provided point.
      Parameters:
      poly - Polygon2D
      p - Point
      Returns:
      Distance squared apart
    • distanceSq

      public static float distanceSq(Polygon2D_F32 poly, Point2D_F32 p, @Nullable @Nullable LineSegment2D_F32 storage)
      Returns the Euclidean distance squared of the closest point on the Polygon to the provided point.
      Parameters:
      poly - Polygon2D
      p - Point
      storage - Optional storage for linesegment which is used internally to compute the distance
      Returns:
      Distance squared apart
    • distance

      public static float distance(LineGeneral2D_F32 line, Point2D_F32 p)

      Returns the Euclidean distance of the closest point on the line to the specified point.

      Parameters:
      line - A line. Not modified.
      p - The point. Not modified.
      Returns:
      Euclidean distance of the closest point on the line to the specified point.
    • distanceNorm

      public static float distanceNorm(LineGeneral2D_F32 line, Point2D_F32 p)

      Returns the signed Euclidean distance of the closest point on the line to the specified point. The line is assumed be normalized. See LineGeneral2D_F32 for details on normalization.

      Parameters:
      line - A normalized line. Not modified.
      p - The point. Not modified.
      Returns:
      Euclidean distance of the closest point on the line to the specified point.
    • distanceOrigin

      public static float distanceOrigin(LineParametric2D_F32 line)
      Returns the distance of the closest point on the line from the origin
      Parameters:
      line - Line
      Returns:
      Euclidean distance
    • distance

      public static float distance(EllipseRotated_F32 ellipse, Point2D_F32 p)
      Euclidean distance of closest point on ellipse to point 'p'.
      Parameters:
      ellipse - Ellipse
      p - Point
      Returns:
      Euclidean distance
    • distance2

      public static float distance2(EllipseRotated_F32 ellipse, Point2D_F32 p)
      Euclidean distance squared of closest point on ellipse to point 'p'.
      Parameters:
      ellipse - Ellipse
      p - Point
      Returns:
      Euclidean distance squared
    • scoreIoU

      public static float scoreIoU(Rectangle2D_F32 a, Rectangle2D_F32 b)
      Returns the Intersection Over Union (IoU) score
      Parameters:
      a - (Input) rectangle
      b - (Input) rectangle
      Returns:
      IoU score
    • scoreIoU

      public static float scoreIoU(Polygon2D_F32 a, Polygon2D_F32 b, @Nullable @Nullable AreaIntersectionPolygon2D_F32 computeArea)
      Returns the Intersection Over Union (IoU) score for two simple polygon
      Parameters:
      a - (Input) Simple polygon
      b - (Input) Simple polygon
      Returns:
      IoU score